Minutes of player engagement generated by my published Fortnite islands.
Dlin Rafaat.I build useful things.
I’m a computer science student at The University of Tulsa, building practical software, options analytics tools, and multiplayer experiences in UEFN.
Started designing, testing, and publishing multiplayer experiences in UEFN.
Expected graduation from The University of Tulsa with a BS in Computer Science.
Work that reflects how I learn and build.
My projects combine technical learning with real use cases—from trading analytics to multiplayer game systems.
ThetaChart
A web-based options trading journal and analytics platform for recording trades, reviewing decisions, tracking profit and loss, and understanding performance over time.
Multiplayer Fortnite Islands
Designed, tested, and published multiplayer islands using Unreal Editor for Fortnite. I build gameplay systems, environments, and progression features, then improve them through debugging, testing, and player feedback.
Practical Programs & Tools
Built programs in C, C++, and Python using functions, arrays, recursion, file input/output, and object-oriented programming. I also create small tools for calculations, testing ideas, and solving everyday problems.
A growing toolkit, grounded in real projects.
I avoid arbitrary skill percentages. These are the technologies I have used through coursework, personal projects, networking training, and game development.
Programming
Frameworks & Data
Development Tools
Game Development
Networking
Additional
The background behind the projects.
A mix of computer science, hands-on networking, independent building, and fast-paced customer service experience.
Education
Experience
Looking for an intern who learns by building?
I’m interested in software development, computer science, AI, cybersecurity, and technical internship opportunities where I can contribute while continuing to grow.